Vikings just have the "knowledge of the runes" passive, which gives them 3 runes right off the gate. There are items that also gives runes to troops (runic belt was one item that did that, i think). On runes - Runic Magic gives all your troops +1 rune/level (it's random, i think, even though you should always end up with all 3 if you have 3 runes). Playing on normal but it seems like I overestimated enemies as I can kill deadly armies without loosing a unit (with paladins help). And when it moves, it usually don't get close enough in the first turn so you do it again, depends on mana pool. As mage you really need first turn to use mass damage spell (2xBlizzard for me, but can be different) and you decimate any army without it moves. (Found mine on icy island after doing some quest for that guy on the beach.)Īlmost forgot, you need high initiative. Once you get blizzard (rune) on level 3 I stopped loosing any units. After that it's really good to have great mana pool and mana regen (Transformation and that +xMana/turn). Trained Rune Magic to 3 and it's good to have High Mage before spider battle, it helps a lot to do double damage with magic missile per turn. I concentrate on long range units with only one or two tanks (I preffer paladins for their strong ressurection). Not just for vikings, they just have more of them, but all my human warriors have runes too (maybe from skill or something).Īs for mage.
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